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Game maker studio 2 animated splash screen
Game maker studio 2 animated splash screen




game maker studio 2 animated splash screen game maker studio 2 animated splash screen

Public class AppContext : ApplicationContext / The main entry point for the application.Īpplication.SetHighDpiMode(HighDpiMode.SystemAware) Īpplication.SetCompatibleTextRenderingDefault(false) I have put this in my Program.cs as below: static class Program Long story short, you need to create an AppContext class that inherits from ApplicationContext. If you don't use MVP, you will need to simplify the below example a little. Note that I use the MVP pattern for winforms.

game maker studio 2 animated splash screen

Then I want the splash screen to go away, leaving the main screen running. Once everything is ready, I want the splash screen to display for a further 500ms while the main screen displays behind the splash screen. I want a splash screen to fade in from 0% opacity to 100% opacity while things boot up, with a minimum display time of 2000ms (to allow the full fade in effect to show). None of the other answers gave me exactly what I was looking for. If your splash screen will have an animated image on it, the window will need to be "double-buffered" as well, and you will need to be absolutely sure that all initialization logic happens outside the GUI thread (meaning you cannot have your main loading logic in the mainform's Load handler you'll have to create a BackgroundWorker or some other threaded routine. Once your main form has loaded, Close() it. Then, all you have to do is create an instance of your form, Show() it, and keep a reference to it while you do your startup initialization.

game maker studio 2 animated splash screen

This could be in your application's main() routine, or possibly in your main application form's Load handler wherever you're creating large expensive objects, reading settings from the hard drive, and generally taking a long time to do stuff behind the scenes before the main application screen displays. These two tasks need to occur on opposite sides of the main startup logic of your program. Then, you need to decide where to show it and where to dismiss it. Set the form's MinimumSize and MaximumSize to be the same as its initial Size.Set the FormBorderStyle property to "None".Set the StartPosition property to "CenterScreen".Set the form's ControlBox, MaximizeBox, MinimizeBox and ShowIcon properties to "False".All of this can be set from within the designer specifically, you want to: First, create your splash screen as a borderless, immovable form with your image on it, set to initially display at the center of the screen, colored the way you want.






Game maker studio 2 animated splash screen